Research Post
Over 13 months in 2016–17 the US Federal Communications Commission (FCC) conducted an “incentive auction” to repurpose radio spectrum from broadcast television to wireless internet. This paper revisits from a computational perspective the descending clock “reverse” auction used to procure broadcast rights. We investigate the quantitative significance of various aspects of the design by running extensive simulations, leveraging a reverse auction simulator and realistic models of bidder values.
Oct 1st 2020
Research Post
Human designers may find it difficult to anticipate the impact of small changes to some games, particularly in puzzle games. However, it is not difficult for computers to simulate all mechanical impacts of such small changes. This suggests that computers might be able to aid humans designers as they build and analyze game levels.
Oct 1st 2020
Research Post
This paper proposes the use of images as the input for a PCGML process to generate game levels. Intuitively, a user can submit an image, with the system returning the closest valid Super Mario Bros. game level.
Oct 1st 2020
Research Post
In this paper we present Bardo Composer, a system to generate background music for tabletop role-playing games. Bardo Composer uses a speech recognition system to translate player speech into text, which is classified according to a model of emotion.
Looking to build AI capacity? Need a speaker at your event?