Alberta Machine Intelligence Institute

AI in Video Games: Planning, Pathfinding and Puzzles with Nathan Sturtevant

Published

Aug 11, 2021

Content Type

General

Subject Matter

Research

Video games have long been a domain explored by AI researchers, and researchers from Amii have a rich history producing advancements that can help across all aspects of game design, development and delivery. In this series of short talks, you'll hear from Fellows and Canada CIFAR AI Chairs at Amii as they discuss their areas of research, highlight some interesting projects and make connections between AI research and the field of video games.


Nathan Sturtevant

Fellow & Canada CIFAR AI Chair – Amii; Professor – University of Alberta

An expert in heuristic search, Amii Fellow Nathan Sturtevant discusses his work in the field of video games. He talks about the use of planning algorithms for in-game pathfinding and how AI search techniques can be used to improve the development and design of puzzles and for generating new or improved puzzles based on previously-designed examples. Learn more about Nathan's work.