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Amii at IJCAL 2023

(Photo: IJCAI)

We’re excited to share some of the work that Amii’s scientists and students are presenting at this year’s International Joint Conference on Artificial Intelligence (IJCAI).

This year’s IJCAI takes part in Macao from August 19 - 25th. The conference is one of the oldest in the field, first starting in 1969, and is a leading international gathering for AI researchers.

This year, Ami’’s researchers are presenting papers on topics including optimizing programs with local search, co-training with pseudo labels in medical image segmentation and multi-agent advisor Q-learning.

Learn more about the leading-edge research presented at this year’s IJCAI.

A * indicates Amii affiliation.

Co-training with High-Confidence Pseudo Labels for Semi-supervised Medical Image Segmentation

Zhiqiang Shen, Peng Cao, Hua Yang, Xiaoli Liu, Jinzhu Yang, Osmar R. Zaiane*

Abstract: Consistency regularization and pseudo labeling-based semi-supervised methods perform co-training using the pseudo labels from multi-view inputs. However, such co-training models tend to converge early to a consensus, degenerating to the self-training ones, and produce low-confidence pseudo labels from the perturbed inputs during training. To address these issues, we propose an Uncertainty-guided Collaborative Mean-Teacher (UCMT) for semi-supervised semantic segmentation with the high-confidence pseudo labels. Concretely, UCMT consists of two main components: 1) collaborative mean-teacher (CMT) for encouraging model disagreement and performing co-training between the sub-networks, and 2) uncertainty-guided region mix (UMIX) for manipulating the input images according to the uncertainty maps of CMT and facilitating CMT to produce high-confidence pseudo labels. Combining the strengths of UMIX with CMT, UCMT can retain model disagreement and enhance the quality of pseudo labels for the co-training segmentation. Extensive experiments on four public medical image datasets including 2D and 3D modalities demonstrate the superiority of UCMT over the state-of-the-art.

Levin Tree Search with Context Models

Laurent Orseau, Marcus Hutter, Levi H. S. Lelis*

Choosing Well Your Opponents: How to Guide the Synthesis of Programmatic Strategies

Rubens O. Moraes*, David S. Aleixo, Lucas N. Ferreira, Levi H. S. Lelis*

Abstract: Levin Tree Search (LTS) is a search algorithm that makes use of a policy (a probability distribution over actions) and comes with a theoretical guarantee on the number of expansions before reaching a goal node, depending on the quality of the policy. This guarantee can be used as a loss function, which we call the LTS loss, to optimize neural networks representing the policy (LTS+NN). In this work we show that the neural network can be substituted with parameterized context models originating from the online compression literature (LTS+CM). We show that the LTS loss is convex under this new model, which allows for using standard convex optimization tools, and obtain convergence guarantees to the optimal parameters in an online setting for a given set of solution trajectories -- guarantees that cannot be provided for neural networks. The new LTS+CM algorithm compares favorably against LTS+NN on several benchmarks: Sokoban (Boxoban), The Witness, and the 24-Sliding Tile puzzle (STP). The difference is particularly large on STP, where LTS+NN fails to solve most of the test instances while LTS+CM solves each test instance in a fraction of a second. Furthermore, we show that LTS+CM is able to learn a policy that solves the Rubik's cube in only a few hundred expansions, which considerably improves upon previous machine learning techniques.

Can You Improve My Code? Optimizing Programs with Local Search

Fatemeh Abdollahi*, Saqib Ameen*, Matthew E. Taylor*, Levi H. S. Lelis*

Abstract: This paper introduces a local search method for improving an existing program with respect to a measurable objective. Program Optimization with Locally Improving Search (POLIS) exploits the structure of a program, defined by its lines. POLIS improves a single line of the program while keeping the remaining lines fixed, using existing brute-force synthesis algorithms, and continues iterating until it is unable to improve the program's performance. POLIS was evaluated with a 27-person user study, where participants wrote programs attempting to maximize the score of two single-agent games: Lunar Lander and Highway. POLIS was able to substantially improve the participants' programs with respect to the game scores. A proof-of-concept demonstration on existing Stack Overflow code measures applicability in real-world problems. These results suggest that POLIS could be used as a helpful programming assistant for programming problems with measurable objectives.

Front-to-End Bidirectional Heuristic Search with Consistent Heuristics: Enumerating and Evaluating Algorithms and Bounds

Lior Siag, Shahaf Shperberg, Ariel Felner, Nathan Sturtevant*

Abstract: It is well-known that any admissible unidirectional heuristic search algorithm must expand all states whose f-value is smaller than the optimal solution cost when using a consistent heuristic. Such states are called "surely expanded" (s.e.). A recent study characterized s.e. pairs of states for bidirectional search with consistent heuristics: if a pair of states is s.e. then at least one of the two states must be expanded. This paper derives a lower bound, VC, on the minimum number of expansions required to cover all s.e. pairs, and present a new admissible front-to-end bidirectional heuristic search algorithm, Near-Optimal Bidirectional Search (NBS), that is guaranteed to do no more than 2VC expansions. We further prove that no admissible front-to-end algorithm has a worst case better than 2VC. Experimental results show that NBS competes with or outperforms existing bidirectional search algorithms, and often outperforms A* as well.

Multi-Agent Advisor Q-Learning

Sriram Ganapathi Subramanian, Matthew E. Taylor*, Kate Larson, Mark Crowley

Abstract: In the last decade, there have been significant advances in multi-agent reinforcement learning (MARL) but there are still numerous challenges, such as high sample complexity and slow convergence to stable policies, that need to be overcome before wide-spread deployment is possible. However, many real-world environments already, in practice, deploy sub-optimal or heuristic approaches for generating policies. An interesting question that arises is how to best use such approaches as advisors to help improve reinforcement learning in multi-agent domains. In this paper, we provide a principled framework for incorporating action recommendations from online sub-optimal advisors in multi-agent settings. We describe the problem of ADvising Multiple Intelligent Reinforcement Agents (ADMIRAL) in nonrestrictive general-sum stochastic game environments and present two novel Q-learning based algorithms: ADMIRAL - Decision Making (ADMIRAL-DM) and ADMIRAL - Advisor Evaluation (ADMIRAL-AE), which allow us to improve learning by appropriately incorporating advice from an advisor (ADMIRAL-DM), and evaluate the effectiveness of an advisor (ADMIRAL-AE). We analyze the algorithms theoretically and provide fixed-point guarantees regarding their learning in general-sum stochastic games. Furthermore, extensive experiments illustrate that these algorithms: can be used in a variety of environments, have performances that compare favourably to other related baselines, can scale to large state-action spaces, and are robust to poor advice from advisors.

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