Research
Whether it’s pushing boundaries in science, helping companies strategically adopt AI or building individuals’ AI capabilities, there’s always something happening at Amii.
Whether it’s pushing boundaries in science, helping companies strategically adopt AI or building individuals’ AI capabilities, there’s always something happening at Amii.
Oct 2nd 2020
Research Post
Oct 1st 2020
Research Post
Human designers may find it difficult to anticipate the impact of small changes to some games, particularly in puzzle games. However, it is not difficult for computers to simulate all mechanical impacts of such small changes. This suggests that computers might be able to aid humans designers as they build and analyze game levels.
Oct 1st 2020
Research Post
This paper proposes the use of images as the input for a PCGML process to generate game levels. Intuitively, a user can submit an image, with the system returning the closest valid Super Mario Bros. game level.
Oct 1st 2020
Research Post
In this paper we present Bardo Composer, a system to generate background music for tabletop role-playing games. Bardo Composer uses a speech recognition system to translate player speech into text, which is classified according to a model of emotion.
Oct 1st 2020
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Oct 1st 2020
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Oct 1st 2020
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Oct 1st 2020
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Oct 1st 2020
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Oct 1st 2020
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Sep 29th 2020
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Sep 29th 2020
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Sep 28th 2020
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Sep 24th 2020
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Sep 24th 2020
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Sep 19th 2020
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Sep 14th 2020
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Sep 14th 2020
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Sep 4th 2020
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Sep 3rd 2020
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Sep 3rd 2020
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Sep 1st 2020
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Sep 1st 2020
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Sep 1st 2020
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