Game and Game Theory Research
Whether it’s pushing boundaries in science, helping companies strategically adopt AI or building individuals’ AI capabilities, there’s always something happening at Amii.

Whether it’s pushing boundaries in science, helping companies strategically adopt AI or building individuals’ AI capabilities, there’s always something happening at Amii.
Oct 1st 2020
Research Post
In this paper we present Bardo Composer, a system to generate background music for tabletop role-playing games. Bardo Composer uses a speech recognition system to translate player speech into text, which is classified according to a model of emotion.
Oct 1st 2020
Research Post
Human designers may find it difficult to anticipate the impact of small changes to some games, particularly in puzzle games. However, it is not difficult for computers to simulate all mechanical impacts of such small changes. This suggests that computers might be able to aid humans designers as they build and analyze game levels.
Oct 1st 2020
Research Post
This paper proposes the use of images as the input for a PCGML process to generate game levels. Intuitively, a user can submit an image, with the system returning the closest valid Super Mario Bros. game level.
Jul 13th 2020
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Jun 15th 2020
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Jun 10th 2020
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Jun 8th 2020
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Apr 20th 2020
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Apr 1st 2020
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Feb 21st 2020
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Jul 17th 2019
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May 4th 2019
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Mar 14th 2019
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Jun 12th 2018
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Aug 19th 2017
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Feb 21st 2017
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Dec 5th 2016
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Jun 22nd 2016
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Dec 1st 2014
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Jun 8th 2014
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Jun 14th 2013
Research Post
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