Game and Game Theory Research
Whether it’s pushing boundaries in science, helping companies strategically adopt AI or building individuals’ AI capabilities, there’s always something happening at Amii.

Whether it’s pushing boundaries in science, helping companies strategically adopt AI or building individuals’ AI capabilities, there’s always something happening at Amii.
Feb 17th 2021
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Feb 13th 2021
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Feb 1st 2021
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Jan 11th 2021
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Dec 10th 2020
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Dec 1st 2020
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Dec 1st 2020
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Oct 4th 2020
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Oct 4th 2020
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Oct 1st 2020
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Human designers may find it difficult to anticipate the impact of small changes to some games, particularly in puzzle games. However, it is not difficult for computers to simulate all mechanical impacts of such small changes. This suggests that computers might be able to aid humans designers as they build and analyze game levels.
Oct 1st 2020
Research Post
This paper proposes the use of images as the input for a PCGML process to generate game levels. Intuitively, a user can submit an image, with the system returning the closest valid Super Mario Bros. game level.
Oct 1st 2020
Research Post
In this paper we present Bardo Composer, a system to generate background music for tabletop role-playing games. Bardo Composer uses a speech recognition system to translate player speech into text, which is classified according to a model of emotion.
Oct 1st 2020
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Oct 1st 2020
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Oct 1st 2020
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Oct 1st 2020
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Aug 27th 2020
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Jul 13th 2020
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Jul 13th 2020
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Jun 15th 2020
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Jun 10th 2020
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Jun 8th 2020
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Apr 20th 2020
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Apr 1st 2020
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